Although Sketch has 'Symbols' - i.e., "master elements" that you can use multiple times in your design, overriding content but keeping styles - these don't work as expected. This forces the user to have to download a plugin in order to have 'proper' resizing functionality - such as "Fluid" or the better "Auto Layout".īut the bugs and lack of functionality don't end there. ![]() Resizing options are hard to understand, and buggy, often not allowing you to have the resizing effect you need. Sketch's "Resize" function is, however, limited and buggy: it does not resize items based on your canvas size (only on container groups). If I want to create full-blown animations from my static designs, that is another.Īn app that is designed for mocking up user interfaces of websites should, however, have pretty solid built-in *auto-resizing* tools - tools which should help me align and resize my layout elements to fit into different sized canvases. If I want my designs to be automatically uploaded to some third-party online sharing service, that is a good use-case for a plugin. Plugins should address edge use-cases, which might not be interesting or financially viable for the developer to cater for. This is an app that has what are now long-standing, frustrating omissions and faults.Īn app should have all the functionality its users need 'out-of-the-box', and should not rely on extensions and plugins to provide functionality that core users may consider 'essential'. Unfortunately, IMHO, that is not the case. ![]() ![]() Add to this the fact that Sketch should be receiving a healthy injection of cash from its 'subscription-ware' business model, and you'd expect a solid, refined and feature-full application. There are now dozens of plugins adding features to the app, and integrating it with external third-party services. Sketch has become the 'de facto' tool for UI design - i.e., for producing mockups for both mobile apps, as well as websites.
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